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A text MMORPG uses Jev to interpret player descriptions as typed server actions.

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jpkovas @Jon_iy

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Poster from jpkovas (@Jon_iy)

About this case

Jon_iy describes a text MMORPG that uses player descriptions and character context to produce typed actions the server can execute. The author reports 96% agreement across repeated Jev runs, 317ms median latency versus 6.52 seconds previously, and $0.40 across 1,385 calls. These are the developer’s reported tests for this game, not an independent benchmark.

Original posthttps://x.com/Jon_iy/status/2100397782322364792

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